Fellows had five weeks from concept to creation to produce a short film using the tools learned in class with the theme being “Exploration.”
Set Design & Creation: Prior to the fellowship, I’d designed and built a majority of the set in Maya using traditional modeling techniques combined with assets from Quixel Megascan as a personal project to assist in self-learning Unreal. When the Fellowship began, I decided to use this as a base for my short film.
Audio: License to Soundtrack purchased from www.audiojungle.com
Level Sequencer: Camera moves, full edit, and soundtrack editing were done 100% in Unreal using the Camera Sequencer.
Look Dev: Assets that were modeled in Maya used materials I’d created in Substance Painter and brought in as packed textures to Unreal.
Animation: Combination of Motion Capture data and hand-keyed using Additive Control Rig done 100% in Unreal
Facial Animation: Recorded facial tracking via the Live Link App and UE’s Take Recorder
Fog, Dust, “Fireflies”: Niagara VFX Systems for UE
Lighting: Fully lit in Unreal 4.25
Post Processing: UE’s Post Processing Volume
Rendering: UE’s Movie Render Queue (in beta for UE 4.25)
Final Assembly and Output: Adobe After Effects