Model, Texture
Mermaid Tails
Zbrush, Maya, Mari, Arnold, Nuke
I modeled the mermaid tails by starting with a base mesh in Maya and taking it to ZBrush to sculpt scales and details on the fin to match a combination of provided references. By projecting a repeating texture onto the mesh in ZBrush, I was able to create a smooth flow of uniform scales throughout the tail. After modeling, I created the base texture in Mari with layers including diffuse, bump, spec roughness & weight, and iridescence. I then created a base shader for the LookDev artist.
I modeled the mermaid tails by starting with a base mesh in Maya and taking it to ZBrush to sculpt scales and details on the fin to match a combination of provided references. By projecting a repeating texture onto the mesh in ZBrush, I was able to create a smooth flow of uniform scales throughout the tail. After modeling, I created the base texture in Mari with layers including diffuse, bump, spec roughness & weight, and iridescence. I then created a base shader for the LookDev artist.
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