Texture, Shaders, Look Dev
Gondola & Submarine
Partial Texture/Look Dev for Balloon
Mari, Maya, Arnold, Nuke
I created textures & shaders for the gondola & submarine in Mari using reference images from Piccard’s journey in the 1930’s. I also did partial texture & look development for the balloon cloth together with CG lead, Jasper Kidd.
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Provided Reference